Xbox One vs. PlayStation 4
With specs revealed for the Xbox One, we finally have a chance to directly compare it with that other yet-to-be-released gaming console, the PlayStation 4.
Microsoft revealed specs and features for the Xbox One today at an event in Redmond, Wash. This finally gives us a chance to directly compare the new Xbox One with thePlayStation 4.
Hardware
The Xbox One and PlayStation 4 house very similar silicon inside their respective bodies, with a few key differences.
The Xbox One and PlayStation 4 house very similar silicon inside their respective bodies, with a few key differences.
According to an exhaustive analysis by Digital Foundry, the biggest difference between the two system's hard is the type of RAM each uses. The PlayStation 4 uses 8GB GDDR5 RAM, while all signs point to the Xbox One using 8GB of DDR3 RAM. The GDDR5 RAM used in the Playstation 4 is the same type of RAM used by most PC video cards and is optimized for graphical throughput.

Killzone: Shadow Fall is one impressive-looking game.
(Credit: Sony)
However, we can't say that just yet. We've yet to play any actual games on either system, so until E3 in a few weeks, all we can do is speculate whether the next Halo game will look as good as the next version of Killzone.
Check out the chart below for more details on the consoles' hardware.
Xbox One | PlayStation 4 | |
---|---|---|
Price | TBA | TBA |
Availability | 2013 | Holiday 2013 |
Blu-ray | Yes | Yes |
Hard drive | built-in (500GB) | built-in ("Very large") |
Motion control | New Kinect (bundled) | Move controller |
CPU | 8-core x86 AMD | 8-core x86 AMD |
RAM | 8GB | 8GB GDDR5 |
USB 3.0 | Yes | Yes |
Wireless | Yes (802.11n w/Wi-Fi Direct) | Yes (802.11n) |
Gigabit Ethernet | Yes | Yes |
HDMI | Yes (in and out) | Yes |
Suspend/resume game support | Yes | Yes |
Background downloading | Yes | Yes |
Native gameplay sharing (video) | Yes | Yes |
Exclusives
As many hardcore gamers will attest, not much was said about games during yesterday's event, but some relevant information trickled out.
As many hardcore gamers will attest, not much was said about games during yesterday's event, but some relevant information trickled out.
Microsoft announced that we'd see at least 15 first-party on the Xbox One within its first year, 8 of which will be new franchises. It also announced that all DLC for Call of Duty: Ghosts would debut first on the Xbox One.
EA also showed up to show off its new sports games engine, Ignite, but I fully expect those same games to appear on Sony's console. Of course, Sony has the aforementioned Killzone franchise, and at its event in February of this year , the company showed off other first-party titles like Infamous: Second Son and Knack.
Controllers
We probably won't get any hands-on time with the Xbox One's controller or the DualShock 4 for the PlayStation 4 before E3, but there are a few ways in which we can compare them with each other now.
We probably won't get any hands-on time with the Xbox One's controller or the DualShock 4 for the PlayStation 4 before E3, but there are a few ways in which we can compare them with each other now.
The DualShock 4 differentiates itself with a clickable touch pad on the front -- giving developers an additional option when designing games, although we've yet to see it in actual application.

Also, the lightbar includes some Move capability, allowing the PS4 to track the position and identify where the controller is and, if need be, actually adjust the split-screen orientation during multiplayer couch gaming. The Xbox One will accomplish this with assistance from Kinect, as it automatically tracks who's holding which controller.
The DualShock 4 also gets a Share button, a built-in speaker, and a headphone jack. Share allows players to quickly upload game footage to the Internet for others to see and while the Xbox includes a similar capture-and-upload feature, it's unclear if it will be as simple to use as Sony's ostensibly is.

A mock-up PS4 controller from Sony.
(Credit: James Martin/CNET)
The Xbox One uses Wi-Fi Direct to connect its controller, while the PlayStation 4 relies on Bluetooth 2.1 + EDR. On paper, Bluetooth 2.1 + EDR's theoretical 3Mbps maximum speed is clearly outclassed by Wi-Fi Direct's 250Mbps theoretical throughput. However, whether this difference will result in any tangible difference remains to be seen.
The problem with comparing the two controllers right now is that we've yet to actually use them for what they're designed for: playing games
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